MAP JESTER - Seiken Densetsu 3 Browser
Version: 3.18.3
Date: August 16, 2013
Home Page: http://home.comcast.net/~giangurgolo/otherRH/
Written by giangurgolo

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INTRODUCTION
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Map Jester is a third party .NET application written in the C# 
programming language which is capable of viewing, modifying and 
exporting locations and world maps in the Seiken Densetsu 3 (J) ROM 
image file. Location properties can be modified.
Graphics, tilemaps, etc. can be exported as arrays or image files that
can be imported into other games. One outstanding feature concerning
map porting is the architecture exportation feature, which is capable
of exporting all data contained in a location's map to a single file,
which can be imported into FF6 or SMRPG using either Zone Doctor or 
Lazy Shell, respectively. What might also be particularly of interest
to rom hackers is the decompression code contained in the source file.

NOTE: Map Jester cannot make or save any changes to a map's tiles, only 
modify a map's properties.

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PROGRAM REQUIREMENTS
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Microsoft .NET Framework 2.0 or higher must be installed on the system
for the application to run at all.
Minimal system requirements:
512MB of RAM (1GB recommended)
10MB HD space (more if ROM back-ups used)

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MAIN FEATURES
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The program is comprised of 2 individual browsers. The Locations portion 
allows the user to browse through all 1114 locations and modify the 
location properties, including tilemap & tileset data, NPCs, and exits. 
The maps can be exported as raw binary files or to .png image files. 
Palettes and graphics can be modified and/or exported/imported.

The World Maps portion lets the user view the two world maps used in the 
game. Location zones and tile solidity can be modified and saved. The 
map data can also be exported to binary or .png.

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EXTRA FEATURES
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A previewer for locations lets the user load the location into the 
emulator using a generated save state.

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UNSUPPORTED FEATURES
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Map Jester cannot make or save any changes to map tiles, only export
them as arrays or images. The program is limited to dealing only with
location and world maps.

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USING THE PREVIEWER
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Before using the previewer, do the following: 
1. Make sure all editor files are in the same folder. 
2. Configure the emulator's save-state folder to read/write to the same
folder as any loaded ROM. ZSNES by default already does this, and so
does Snes9x v1.43. However, later versions of Snes9x will by default
read/write to a "Save" folder created within the emulator's main
folder, and if not changed it will fail to load the preview save state.
Choose either the SNES9X or ZSNES emulator file to use when opening the
previewer. ZSNES will automatically load the generated save state when
the emulator is loaded from the previewer, but for SNES9X the F1 key
must be pressed manually to load the generated save state. If the
emulator has problems loading the save state, make sure the 2 steps
above have been completed. 
The latest version of ZSNES (v1.51 as of this release) is supported.
Snes9x v1.43 and/or its derivatives (rerecord, Geiger's debugger, etc.)
are preferred and should work. 

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FILES IN ARCHIVE
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*** Make sure all files stay within the same directory as each other,
or there will be problems running Map Jester ***


"MAPJESTER.exe"

The application.


"RomPreviewBaseSave.000, RomPreviewBaseSave.zst"

These generate automatically when needed.
Base savestates for SNES9X and ZSNES, respectively. These are needed
for previewing levels, event scripts, and battle scripts using either
ZSNES or SNES9X. To avoid complications, make sure the emulators are in
the same directory as everything else and that their save directories
are configured likewise.


"readme.txt"

This file.

